This page is dedicated to all the projects that I have done by more self or in a group so far
The Work below was created for a unit for my first year, called Simulated Travel Destinations
Initial steps in creating a moutain range for the background, this was done in paint
Smoothed out the sharpness before using the map by using Photoshop
The map applied to a plane to create a mountainous background now inside 3DS Max
repeated the same steps to create a forground, a coast line
Coastline created with a second plane added for the ocean
The Mountains, the coast and the water have been added together
A temple based apon the major temple at Chichen-itza in Mexico
A close up of the top section of the temple
A hedge maze
Castle gates at the front of a walled area on the island, all of the individual towers can be walked between along the wall, the wall's path goes through the towers
A pirate ship based upon the 80's cartoon Pirates of dark water
The mountain range has been textured and trees have been applied
The beach has also been textured, the castle gates and walls as well as the temple have been added into the artifact
A detailed water effect in a fountain
The pirate ship on an improved water for the beach as well as improved lighting and sky dome
The finished project
The video for the final submission, shame it had a max time limit
The Below work was part of my group work over the summer for the GameJam
This game was combined effort from myself and several others, the organisers hit random on Wikipedia several times, from the results we created Rodger Woldger and the Haunted School, a platform game built in the steam engine
Henry the 8th founded the school so we created a ghost of the old king as the end of game boss
I created a great many ghosts, all of which are deviations of these two
More deviations of the ghosts, these have chemistry flasks
These ghosts arent the brightest ghosts in the room
To save time and space here are all the ghosts in a line
Some props, for the AV room
Props for the sports hall level
A giant bunsen burner....why not
The Work below is towards my AniChar unit for my degree, for this unit i created a deep sea diver.
The helmet mostly done
Helmet and shoulders done
The boots basically done, they will be touched up before completion
A side shot of the boots
The diver is getting there, still needs work done and the belt
The diver has been touched up and the utility belt has been modeled and attached
my first attempt at texturing a model, i learnt alot!
Lessons have been learnt from the texturing mistakes and a much better texture has been made, this is the head
the boots with the new texture map
the completed model in all its glory
The diver in the scene, check out the video in the movies section
Here is the final video
Disclamer: All the above work has been done with educational liscences and has not been used for profit!(unfortunatly)