This page is dedicated to all the projects that I have done by more self or in a group so far  
     
  The Work below was created for a unit for my first year, called Simulated Travel Destinations  
 
Photobucket Initial steps in creating a moutain range for the background, this was done in paint
Photobucket Smoothed out the sharpness before using the map by using Photoshop
Photobucket The map applied to a plane to create a mountainous background now inside 3DS Max
Photobucket repeated the same steps to create a forground, a coast line
Photobucket Coastline created with a second plane added for the ocean
Photobucket The Mountains, the coast and the water have been added together
Photobucket A temple based apon the major temple at Chichen-itza in Mexico
Photobucket A close up of the top section of the temple
Photobucket A hedge maze
Photobucket Castle gates at the front of a walled area on the island, all of the individual towers can be walked between along the wall, the wall's path goes through the towers
Photobucket A pirate ship based upon the 80's cartoon Pirates of dark water
Photobucket The mountain range has been textured and trees have been applied
Photobucket The beach has also been textured, the castle gates and walls as well as the temple have been added into the artifact
Photobucket A detailed water effect in a fountain
Photobucket The pirate ship on an improved water for the beach as well as improved lighting and sky dome
Photobucket The finished project
The video for the final submission, shame it had a max time limit
   
 
     
  The Below work was part of my group work over the summer for the GameJam  
 
This game was combined effort from myself and several others, the organisers hit random on Wikipedia several times, from the results we created Rodger Woldger and the Haunted School, a platform game built in the steam engine  
Photobucket Henry the 8th founded the school so we created a ghost of the old king as the end of game boss
Photobucket I created a great many ghosts, all of which are deviations of these two
Photobucket More deviations of the ghosts, these have chemistry flasks
Photobucket These ghosts arent the brightest ghosts in the room
Photobucket To save time and space here are all the ghosts in a line
Photobucket Some props, for the AV room
Photobucket Props for the sports hall level
Photobucket A giant bunsen burner....why not
   
 
     
  The Work below is towards my AniChar unit for my degree, for this unit i created a deep sea diver.  
 
   
Photobucket The helmet mostly done
Photobucket Helmet and shoulders done
Photobucket The boots basically done, they will be touched up before completion
Photobucket A side shot of the boots
Photobucket The diver is getting there, still needs work done and the belt
Photobucket The diver has been touched up and the utility belt has been modeled and attached
Photobucket my first attempt at texturing a model, i learnt alot!
Photobucket Lessons have been learnt from the texturing mistakes and a much better texture has been made, this is the head
Photobucket the boots with the new texture map
Photobucket the completed model in all its glory
Photobucket The diver in the scene, check out the video in the movies section
Here is the final video
     
     
  Disclamer: All the above work has been done with educational liscences and has not been used for profit!(unfortunatly)